NCERT Solutions for Class 10 English Chapter 6 - Virtually True
Chapter 6 - Virtually True Exercise 71
This answer depends on each student's views, imagination and experiences.
Chapter 6 - Virtually True Exercise 78
Sebastian was in the game 'jail break' and had just broken out of the cell with the help of Michael. He was on the roof top.
It was Sebastian's idea to be rescued by a helicopter from the roof top before the guards caught him.
The idea of being rescued from the roof top by a helicopter was a good one. However, the helicopter did not arrive fast enough. At that moment, the twelve jail guards with vicious dogs came out and came hurtling towards them. Sebastian took a step backwards, slipped and fell down to the concrete below.
Eventually when they played the game again, Michael managed to pull Sebastian into the helicopter. In this way, Michael succeeded in saving Sebastian and bringing him out of the coma.
According to the newspaper article titled 'Miracle Recovery', a 14-year-old schoolboy by the name of Sebastian Shultz had awoken from a coma that the doctors feared might have lasted forever.
Six weeks ago, Sebastian Shultz was badly injured in a motorway accident and his condition on arrival at the General Hospital was described as critical though stable. Despite the doctors' efforts to revive him, the boy had not regained consciousness.
Michael's dad was obsessed with computers. He had bought a Pentium 150Mhz processor with 256 of RAM a 1.2Gb hard disk and 16 speed CD ROM, complete with speakers, printer, modem and scanner. He just could not resist any of the new gadgets that came to the market. At the Computer Fair, he bought a virtual reality visor and glove and a handful of the latest interactive psycho-drive games.
The second game seemed very real because right at the start the little boy heard a voice that said,"Never mind her, it's me that needs rescuing". The voice was that of Sebastian.
As Michael lowered himself, he felt the dragon's fiery breath on his back. The whole time he could hear, feel and smell the dragon following in close pursuit. This also points to the fact that the second game was very realistic in nature.
The news article 'Miracle Recovery' was about a 14 year old accident victim named Sebastian Shultz, who had miraculously awoken from a coma.
When Michael saw his photograph, he realized that the boy in the picture was the same Sebastian whom he had met in the virtual world while playing games. He was shocked because he had got to know him well and had been trying to rescue him virtually while all the time the real Sebastian was in a coma.
Michael's meeting with Sebastian Shultz had taken place in the virtual world while playing a computer game called 'Wildwest'.
Some computer games had been stolen from Sebastian's car. The same games had been purchased by Michael's father at a computer fair and this is how they ended up on Michael's computer.
The last game with all the gadgets will be put in Warzone categorized under simulation games. Wildwest would be in the category of strategy games. Jailbreak is an action game and Dragonquest a fantasy role playing game.
Michael felt that Sebastian had been playing one of Michael's games when he banged his head in the accident. The computer Sebastian had been plugged into saved his memory into its own.
Michael had bought many games at the fair and some were the stolen ones of Sebastian. By playing those games, Michael had been unwillingly drawn into retrieving Sebastian's memory.
Chapter 6 - Virtually True Exercise 79
Michael and his dad were fascinated by a 150Mhz processor with 256 of RAM a 1.2Gb hard disk and 16 speed CD ROM, complete with speakers, printer, modem and scanner. It could do just anything; paint, play music, create displays and even make the narrator's homework that was rubbish at times look fantastic.
The first place that Michael was virtually transported to was West America.
He was striding down the dusty track through the centre of town. He was the sheriff and had a badge pinned to his shirt. There were saloons which opened with swing doors. At one of these saloons, Michael met Black-Eyed Jed who challenged him to a gun fight.
Sebastian got stuck in the game when he met with the accident. He requested Michael to rescue him by playing the game 'Dragonquest'. He sent the message by having it printed on one of the papers in Michael's printer.
Michael failed to rescue Sebastian Shultz the first time because as they were speeding off on horses, Sebastian was shot at by one of the men who were following them.
In the second attempt, both Michael and Sebastian were running away from a fiery dragon. Sebastian managed to cut the long plaits of the princess tie them together and use them to escape from the tower. They ran to the dungeons but they were intercepted by the dragon. Michael swung his sword in vain and the dragon managed to get Sebastian. Thus the second attempt was also a failure.
Sebastian Schultz had been badly injured in a motorcar accident. At the time of the accident, Sebastian had been using his laptop to play one of the psycho-drive games. He received head injuries and his condition on arrival was critical. Despite all the efforts, the doctors could not revive Sebastian.
Michael felt that at the time of the accident, Sebastian had been playing one of the games that Michael had purchased. Sebastian had been plugged into the computer when he banged his head. Miraculously, the laptop managed to save his memory into its own. By playing these games, Michael had been instrumental in reviving Sebastian from the deep coma.
Michael felt that Sebastian had most probably been playing a computer game at the time the accident. Sebastian had been plugged into the laptop when he banged his head and it had saved his memory into its own.
Michael discovered this when he remembered what his father had always told him about the computer's memory-that it never forgets and nothing ever gets lost. He also realised that the games he had bought from the fair belonged to Sebastian at one point. They were stolen from him after the accident and ended up at the fair. Oblivious to these facts, Michael and his father purchased them. This is how the games reached Michael.
This answer depends on each student's views and imagination.
A few guidelines for your article:
- How happy you are to see them again after your close brush with death.
- The day of the accident-you were travelling by car-the people in the car-who was driving-where were you all going?
- Your obsession -no interest in the scenery passing by- engrossed in the game-how any journey became pleasurable because of your games.
- How the accident occurred.
- The things that were told to you by your parents after you got out of the coma.
- You had been playing a game when you banged your head on the laptop- you had entered the game and not left it-the games had saved your memory into its own.
- The doctors had hoped for a miracle.
- The 'miracle' -how Michael bought the games at the Computer fair- through all the games that he was playing he had unwillingly been drawn into recovering your memory without him knowing.
- Michael has become your savior-he had rescued you and got you out of the coma-you want to meet him.
- You have virtually and literally had a narrow escape from death but now you are happy to be back again.
This answer depends on each student's views and imagination.
A few guidelines for your article:
How the accident occurred:
- Sebastian and his family were travelling by car.
- Sebastian's father/mother was driving and Sebastian / his sibling/his pet dog were behind.
- They were going on a long journey-summer holidays.
- They were visiting the seaside/wildlife sanctuary / grandparents farm house.
- Sebastian was concentrating on his games/he heard a scream/he banged his head on his laptop/he couldn't remember anything.
Transfer of memory
- Sebastian had been playing one of the games at the time of the accident.
- He banged his head on the laptop.
- The laptop / the game disk had saved his memory into its own.
- The games and disks had been stolen while they were in the hospital.
- The disks somehow reached the Computer fair and were bought by Michael and his dad.
Meeting with Michael:
- Michael had started playing psycho-drive games.
- Through the games he was playing he had met Sebastian and had obliviously been drawn into recovering Sebastian's memory.
Appeals for help/rescue and recovery
- Michael had played many games.
- In Wildwest he had encountered Sebastian as the second sheriff but had been unable to help him.
- Through notes in his printer Sebastian had asked him to retrieve him by playing the other games like 'Dragonquest', 'Jailbreak' and 'Warzone'.
- Michael kept communicating with him and had finally succeeded in rescuing him.
- Sebastian comes out of his coma at the same time.
How they meet in real life:
- Sebastian is out of his coma-he realizes that Michael has been responsible for saving his life.
- He tracks him down virtually and contacts him.
- He expresses a desire to meet him and thank him personally for saving his life.
- The meeting between the two new friends takes place at Sebastian's house.
- Michaels dad, who is crazy about computers, accompanies him.
- There they spend an interesting day together chatting, playing games and exchanging them.
- They promise to stay in touch in real and virtual life.
a) Sebastian Shultz was badly injured in a motorway accident and went into a coma.
b) Sebastian's memory was saved in the computer when he banged his head on it during the accident.
c) The games were stolen from Shultz's house.
d) Michael bought the latest psycho-drive games from the computer fair.
e) Sebastian Shultz was the second sheriff in the 'Dragon quest'
f) Sebastian requested Michael to try 'Jailbreak'.
g) Sebastian failed to save the boy who fell through the air.
h) Sebastian thought the helicopter was the right idea and they should go into the 'Warzone'.
i) Michael pulled Sebastian into the helicopter and the screen flashed a score of 40,000,000.
j) Sebastian thanks Michael for saving his life and asks him to keep the games.
Chapter 6 - Virtually True Exercise 80
This answer depends on each student's views and opinion, and students are requested to attempt this answer based on the points given in the question.
Please use the following guidelines to wrote this answer based on your opinion and understanding.
'Virtual games are a reality.'
- 'Virtual world' or 'Cyberspace' is an environment created using computer technology.
- Virtual reality : A technology that allows users to enter a computer generated world and interact with its environment three dimensionally through sight, sound, and touch.
- The user can manipulate reality and can explore it.
- It is an attempt at eliminating the distinction between the user and the machine.
- Users don't just have to look at a computer screen but make use of visors, special suits, gloves, goggles all with sensors that can interpret body positions.
- Today virtual games are very popular especially among teenagers.
- They are known to have their advantages and disadvantages.
- Researchers have found a link between violent virtual games and violent behavior.
- It is said to affect the player's interactions with his/her peers.
- It is very addictive.
- Players tend to escape into the virtual world instead of returning to real life.
- Virtual worlds can be populated by several players simultaneously-become a form of social activity.
- Virtual worlds can be used for education.
- Countries use virtual graphics for military training.
- Virtual games are also known to improve problem-solving skills.
- They increase ones skill at using technology.
This is an activity to be carried out by the students.
Chapter 6 - Virtually True Exercise 81
(b) a three - dimensional virtual reality room.
(c) virtually get inside the molecular structure of cells and parts of human body.
(a) they can treat diseases located in unreachable parts of the human body.
(b) to project three - dimensional images on the walls
(a) 'move' through and 'peel away' its layers
(d) isolate the ridge of the scar tissue
Other Chapters for CBSE Class 10 EnglishChapter 1- Two Gentlemen of Verona Chapter 2- Mrs. Packletide's Tiger Chapter 3- The Letter Chapter 4- A Shady Plot Chapter 5- Patol Babu, Film Star Chapter 7- The Frog and the Nightingale Chapter 8- Mirror Chapter 9- Not Marble, nor the Gilded Monuments (Sonnet 55) Chapter 10- Ozymandias Chapter 11- The Rime of the Ancient Mariner Chapter 12- Snake Chapter 13- The Dear Departed Chapter 14- Julius Caesar
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